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Python实现的视频播放器功能

2020-11-27 来源:步旅网

这篇文章主要介绍了Python实现的视频播放器功能,结合完整实例形式分析了Python基于pyglet库实现视频播放功能的相关操作技巧,需要的朋友可以参考下

本文实例讲述了Python实现的视频播放器功能。分享给大家供大家参考,具体如下:

# -*- coding:utf-8 -*-
#! python3
# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# All rights reserved.
# 
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions 
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright 
# notice, this list of conditions and the following disclaimer in
# the documentation and/or other materials provided with the
# distribution.
# * Neither the name of pyglet nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
# ----------------------------------------------------------------------------
'''Audio and video player with simple GUI controls.
'''
__docformat__ = 'restructuredtext'
__version__ = '$Id: $'
import sys
from pyglet.gl import *
import pyglet
from pyglet.window import key
def draw_rect(x, y, width, height):
 glBegin(GL_LINE_LOOP)
 glVertex2f(x, y)
 glVertex2f(x + width, y)
 glVertex2f(x + width, y + height)
 glVertex2f(x, y + height)
 glEnd()
class Control(pyglet.event.EventDispatcher):
 x = y = 0
 width = height = 10
 def __init__(self, parent):
 super(Control, self).__init__()
 self.parent = parent
 def hit_test(self, x, y):#点中控件
 return (self.x < x < self.x + self.width and 
 self.y < y < self.y + self.height)
 def capture_events(self):
 self.parent.push_handlers(self)
 def release_events(self):
 self.parent.remove_handlers(self)
class Button(Control):
 charged = False
 def draw(self):
 if self.charged:
 glColor3f(0, 1, 0)
 draw_rect(self.x, self.y, self.width, self.height)
 glColor3f(1, 1, 1)
 self.draw_label()
 def on_mouse_press(self, x, y, button, modifiers):
 self.capture_events()
 self.charged = True
 def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
 self.charged = self.hit_test(x, y)
 def on_mouse_release(self, x, y, button, modifiers):
 self.release_events()
 if self.hit_test(x, y):
 self.dispatch_event('on_press')
 self.charged = False
Button.register_event_type('on_press')#注册事件
class TextButton(Button):
 def __init__(self, *args, **kwargs):
 super(TextButton, self).__init__(*args, **kwargs)
 self._text = pyglet.text.Label('', anchor_x='center', anchor_y='center')
 def draw_label(self):
 self._text.x = self.x + self.width / 2
 self._text.y = self.y + self.height / 2
 self._text.draw()
 def set_text(self, text):
 self._text.text = text
 text = property(lambda self: self._text.text,
 set_text)
class Slider(Control):
 THUMB_WIDTH = 6
 THUMB_HEIGHT = 10
 GROOVE_HEIGHT = 2
 def draw(self):
 center_y = self.y + self.height / 2
 draw_rect(self.x, center_y - self.GROOVE_HEIGHT / 2, 
 self.width, self.GROOVE_HEIGHT)
 pos = self.x + self.value * self.width / (self.max - self.min)
 draw_rect(pos - self.THUMB_WIDTH / 2, center_y - self.THUMB_HEIGHT / 2, 
 self.THUMB_WIDTH, self.THUMB_HEIGHT)
 def coordinate_to_value(self, x):#改变进度
 return float(x - self.x) / self.width * (self.max - self.min) + self.min
 def on_mouse_press(self, x, y, button, modifiers):
 value = self.coordinate_to_value(x)
 self.capture_events()
 self.dispatch_event('on_begin_scroll')
 self.dispatch_event('on_change', value)
 def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
 value = min(max(self.coordinate_to_value(x), self.min), self.max)
 self.dispatch_event('on_change', value)
 def on_mouse_release(self, x, y, button, modifiers):
 self.release_events()
 self.dispatch_event('on_end_scroll')
Slider.register_event_type('on_begin_scroll')
Slider.register_event_type('on_end_scroll')
Slider.register_event_type('on_change')
class PlayerWindow(pyglet.window.Window):
 GUI_WIDTH = 400
 GUI_HEIGHT = 40
 GUI_PADDING = 4#按钮间隔
 GUI_BUTTON_HEIGHT = 16
 def __init__(self, player):
 super(PlayerWindow, self).__init__(caption='Media Player',
 visible=False, 
 resizable=True)
 self.player = player
 self.player.push_handlers(self)
 self.player.eos_action = self.player.EOS_PAUSE
 self.slider = Slider(self)
 self.slider.x = self.GUI_PADDING#类变量
 self.slider.y = self.GUI_PADDING * 2 + self.GUI_BUTTON_HEIGHT
 self.slider.on_begin_scroll = lambda: player.pause()
 self.slider.on_end_scroll = lambda: player.play()
 self.slider.on_change = lambda value: player.seek(value)
 self.play_pause_button = TextButton(self)
 self.play_pause_button.x = self.GUI_PADDING
 self.play_pause_button.y = self.GUI_PADDING
 self.play_pause_button.height = self.GUI_BUTTON_HEIGHT
 self.play_pause_button.width = 45
 self.play_pause_button.on_press = self.on_play_pause
 win = self#自有妙用
 self.window_button = TextButton(self)
 self.window_button.x = self.play_pause_button.x + 
 self.play_pause_button.width + self.GUI_PADDING
 self.window_button.y = self.GUI_PADDING
 self.window_button.height = self.GUI_BUTTON_HEIGHT
 self.window_button.width = 90
 self.window_button.text = 'Windowed'
 self.window_button.on_press = lambda: win.set_fullscreen(False)#注意不能写self
 self.controls = [
 self.slider, 
 self.play_pause_button,
 self.window_button,
 ]
 x = self.window_button.x + self.window_button.width + self.GUI_PADDING
 i = 0
 for screen in self.display.get_screens():
 screen_button = TextButton(self)
 screen_button.x = x
 screen_button.y = self.GUI_PADDING
 screen_button.height = self.GUI_BUTTON_HEIGHT
 screen_button.width = 80
 screen_button.text = 'Screen %d' % (i + 1)
 screen_button.on_press = 
 (lambda s: lambda: win.set_fullscreen(True, screen=s))(screen)
 self.controls.append(screen_button)
 i += 1
 x += screen_button.width + self.GUI_PADDING
 def on_eos(self):
 self.gui_update_state()
 def gui_update_source(self):
 if self.player.source:
 source = self.player.source
 self.slider.min = 0.
 self.slider.max = source.duration
 self.gui_update_state()
 def gui_update_state(self):
 if self.player.playing:
 self.play_pause_button.text = 'Pause'
 else:
 self.play_pause_button.text = 'Play'
 def get_video_size(self):
 if not self.player.source or not self.player.source.video_format:
 return 0, 0
 video_format = self.player.source.video_format
 width = video_format.width
 height = video_format.height
 if video_format.sample_aspect > 1:
 width *= video_format.sample_aspect
 elif video_format.sample_aspect < 1:
 height /= video_format.sample_aspect
 return width, height
 def set_default_video_size(self):
 '''Make the window size just big enough to show the current
 video and the GUI.'''
 width = self.GUI_WIDTH
 height = self.GUI_HEIGHT
 video_width, video_height = self.get_video_size()
 width = max(width, video_width)
 height += video_height
 self.set_size(int(width), int(height))
 def on_resize(self, width, height):
 '''Position and size video image.'''
 super(PlayerWindow, self).on_resize(width, height)
 self.slider.width = width - self.GUI_PADDING * 2
 height -= self.GUI_HEIGHT
 if height <= 0:
 return
 video_width, video_height = self.get_video_size()
 if video_width == 0 or video_height == 0:
 return
 display_aspect = width / float(height)
 video_aspect = video_width / float(video_height)
 if video_aspect > display_aspect:
 self.video_width = width
 self.video_height = width / video_aspect
 else:
 self.video_height = height
 self.video_width = height * video_aspect
 self.video_x = (width - self.video_width) / 2
 self.video_y = (height - self.video_height) / 2 + self.GUI_HEIGHT
 def on_mouse_press(self, x, y, button, modifiers):
 for control in self.controls:
 if control.hit_test(x, y):
 control.on_mouse_press(x, y, button, modifiers)
 def on_key_press(self, symbol, modifiers):
 if symbol == key.SPACE:
 self.on_play_pause()
 elif symbol == key.ESCAPE:
 self.dispatch_event('on_close')
 def on_close(self):
 self.player.pause()
 self.close()
 def on_play_pause(self):
 if self.player.playing:
 self.player.pause()
 else:
 if self.player.time >= self.player.source.duration:#如果放完了
 self.player.seek(0)
 self.player.play()
 self.gui_update_state()
 def on_draw(self):
 self.clear()
 # Video
 if self.player.source and self.player.source.video_format:
 self.player.get_texture().blit(self.video_x,
 self.video_y,
 width=self.video_width,
 height=self.video_height)
 # GUI
 self.slider.value = self.player.time
 for control in self.controls:
 control.draw()
if __name__ == '__main__':
 if len(sys.argv) < 2:
 print('Usage: media_player.py <filename> [<filename> ...]')
 sys.exit(1)
 for filename in sys.argv[1:]:
 player = pyglet.media.Player()
 window = PlayerWindow(player)
 source = pyglet.media.load(filename)
 player.queue(source)
 window.gui_update_source()
 window.set_default_video_size()
 window.set_size(400,400)
 window.set_visible(True)
 window.gui_update_state()
 player.play()
 pyglet.app.run()
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